Playing the free, open source roguelike game Dungeon Crawl Stone Soup on the crawl.akrasiac.org server, Trunk/git build 0.28-a0-925-gd5e1996, as a Minotaur Fighter.
First though I spend an awfully long time comparing playing over SSH with playing via the web, and with the local console client version.
(I found out after recording that "allow_extended_colours = true" is now set by default, so there's no need to have it in the .rc file.)
I keep forgetting how dangerous poison is in DCSS; I think it stacks, so if you get poisoned multiple times you're taking more and more damage per round from poison, even though your status readout still just says "Poison" or whatever (it would be more like Poison x 4)--hm well and sometimes the status message may say something like "fatally poisoned"; that was in a previous run, I think it was when the game calculated that the poison (cumulative) damage I was about to take in the next round would definitely kill me. ; ) So anyway not resting and letting the poison wear off between the two snake encounters led to hUge trouble (was also just plain dumb in any situation not to rest and recover when at about half health--my subconscious "it's getting late but I don't want to stop or save" creeping death wish really kicked in hard ; P).