7 Nastiest Fallout Factions

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Fallout 4
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Fallout 4 (2015)
Duration: 6:33
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Most factions in Fallout aren’t exactly renowned for their friendliness. Many are hostile to outsiders, and some will even go out of their way to wreak as much havoc across the Wasteland as they can. These are the 7 Nastiest Fallout Factions.

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7 Nastiest Fallout Factions (in text form)

7. Slaver’s Guild: Let’s be real for a moment, there’s a lot of questionable stuff going on in Fallout 2. But perhaps the most sadistic comes from the Slaver’s Guild. As the name suggests, it a group that operates a slave trade out of the New California Republic. They operate in a sort of secrecy, since NCR Rangers are permitted to shoot slavers on site. The Rangers don’t get to do all the killing, though. If you’re unlucky or just stupid enough to try to sell slaves with the Slaver’s blessing, you’ll likely be killed. Aside from the, the Slaver’s Guild is sort of your everyday slave trade operation. The slaves are property and treated as such.

6. The White Glove Society: At first glance, the White Glove Society might just appear to be weirdos in masks who operate an otherwise ordinary, albeit high-end, casino. However, as many unfortunate wastelanders and travelers could attest to, if they were still alive, there is far more to them than meats the eye. They do offer standard casino games like Blackjack and Roulette, the main attraction of the casino is their restaurant, The Gourmand, which is well-known for it’s luxurious and succulent steaks. Their steaks are human meat. That’s where I was going with this. They kill people, cook them, then turn them into dinner.

5. Caesar’s Legion: A group of brutal Roman wannabes, the Legion despise democracy and frivolous luxuries. To the Legion, there are those who exist to survive, and those who live to serve a greater purpose, who can look death in the eye and tell it to fuck off because they’ve got shit to do. Those who exist to survive are animals and are beneath them. Almost sub-human, which is why they’re treated as slaves most of the time. Humans do not have inherent value simply because they’re alive. All need to be judged based on their own merits. They also crucify people.

4. The Jackals: The Jackals are seemingly your run-of-the-mill gang in Fallout. Originating from Vault 15 alongside several other groups, they, with the Vipers, were once a relatively dominant and feared group in the Mojave area until they were both almost wiped out by the NCR many years before New Vegas takes place. The thing about the Jackals is that, unlike many gangs that are obsessed with drugs, they are cannibals. They are savages that file their teeth into razor sharp points, allowing them to easily rip and tear flesh from those who are unfortunate enough to cross their path.

3. Covenant. In a world where people might not even be people, you’ve got a group of kind-hearted folk who assist those they can and help the Commonwealth prosper. Well, not quite. Doctor Roslyn Chambers arrived at the Covenant prior to the events of Fallout 4 and turned it into a place to help those who suffered at the hands of synths. They’re pretty anti-Synth, to the point where they developed the SAFE test to ensure no synths infiltrate their settlement.

2. Think Tank: The scientists who are a part of the Think Tank are scientists and researchers, the greatest and brightest minds pre-war Earth had to offer, who survived in Big MT when the Great War took place. After the war, the executives began work on a project to allow them to survive long into the future by transferring their brains and consciousness into “think tanks”. Brains in robots. The other researchers and workers died.

1. The Master’s Army: Like many factions throughout both Fallout and entertainment, they, The Master, believe that they’re doing something for the betterment of humanity. In reality, though, they are monsters. The Master’s plan is/was to turn what remained of humanity into the perfect beings by forcing them to evolve, usually via FEV.







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