7DRL 2012 - Shadow Rogue
Shadow Rogue, by Orkus Malorkus
I dunno, this one's interesting enough to keep wanting to play it for a while, but something about the balance doesn't sit right with me. I think, for the most part, that the problem with the difficulty lies in lack of varied enemies: this is to say that some enemies should be particularly susceptible to strength, agility, or charisma builds, thereby allowing you to handle them appropriately. Additionally, strength build is deterministic (you know exactly how much damage you'll take) while agility and charisma depend on chance.
I mean I like the concept, and I really like the simplicity of the interface, but it's still missing some things. Certainly it's worth playing at least a few times anyway!
Game: http://dl.dropbox.com/u/67847319/shadowrogue_7drl_exe.zip
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