7DRL 2012 - AppRogue
AppRogue, by vwood
Designing a roguelike to be played in a multitasked way is a rather difficult challenge, and this game is a good example of why. Mind you, this game very likely has a target audience of people who literally want to waste time but don't need a huge hassle of a "real roguelike". That's exactly what I'm not, so this game doesn't appeal to me.
But it can still be made into a good game, honest. Put some actual stats in there (show HP when the target is highlighted, write out damage values when attacking/attacked), make room exits more globally consistent, add some stairs and some PCG generation for levels and enemies...I think it has potential. As it stands, I don't really recommend it to anyone but someone wanting to truly waste time, but I think it can be morphed into a good time-wasting game with some more effort.
Game: http://7drl01.appspot.com/
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