A Complete Breakdown of My Game: The King's Summoning Man #UnrealEngine5
Welcome to an in-depth breakdown of my game, The King's Summoning Man, created with Unreal Engine 5! Join me as I showcase various game features and offer a behind-the-scenes look at the development process. Discover unique gameplay mechanics, stunning visuals, and the concepts that bring The King's Summoning Man to life. Whether you're a game developer or just curious about game creation, this demo is packed with insights and inspiration. Don't forget to like, comment, and subscribe for more game development content!
Theme:
π Summoning
πΉ Game link:
π https://d3kryption.itch.io/the-kings-summoning-man
πΉ Chapters:
0:00 - Intro
0:45 - The game
1:48 - Card abilities
6:15 - Random houses
11:56 - Patrol points
14:52 - Patreon
15:05 - Patrol point visualisers
16:38 - Behavior Tree
18:17 - Enemy AI State Tree
22:07 - Subject Spawning
25:19 - Subject finish
27:02 - Misc dialogue
28:38 - NPC Optimizator
30:18 - Big head mode
31:50 - Results
32:12 - Outro
πΉ My Links:
π https://linktr.ee/d3kryption
πΉ My Setup:
π OS: Manjaro Linux
π CPU: Intel Core i7-4790K @ 4.00GHz
π GPU: Nvidia GeForce RTX 3090 24GB
π RAM: 16GB
π Headphones: Audio Technica ATH-M50X
π Mic: Audio Technica AT2020
π DAC: Behringer UMC22
π Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
π Mouse: Logitech G403
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