A Critical Thought on Balancing Skill Levels Through Game Design

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Published on ● Video Link: https://www.youtube.com/watch?v=3bPoQGm9in4



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For this critical thought, I talked about the challenge of balancing the skill levels of different groups within a game's design. Nintendo has been doing this for years and is a part of their masterclass of game design.

Being able to properly motivate players to get better and provide the hooks is an understated, but critical point of improving as a game designer.

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About Me:

I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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