A Critical Thought on Good Stealth Game Design
Today's Critical Thought turns to stealth game design. The stealth genre has grown drastically over the years, but still features the same four core components. If you don't understand them, then you're not going to make an engaging stealth game. This is based on the following post I wrote over on game-wisdom: http://game-wisdom.com/critical/4-elements-stealth-design
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.