A Critical Thought on Obscuring Game Design
Today's Critical thought is about obscuring game design. While abstracted elements are meant to simplify rules and systems, obscuring systems is when the designer will not tell the player information. I talked about the debate about this and some of the most popular examples of it.
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At Noon est on most days, there will be a vlog video. Either a Critical Thought, Industry Insight or update to the channel. Around 6:00 PM est, a video looking at a video game. Either part of a let's play, or a spotlight on a game.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.