A Critical Thought on Why Build Orders Spell Trouble for Video Games

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Published on ● Video Link: https://www.youtube.com/watch?v=XJHxfnWUdTc



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Today's Critical Thought is all about the use of build orders and why they are not good for game design. Build orders are a step by step guide to playing a game optimally and are a sign that the game has been completely mastered. I talked about some examples of big games, and solutions that have been developed in the past.
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.







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