Deep Space Nine: The Fallen ~ DirectX11 4K 60FPS
#DeepSpaceNine #UnrealEngine #DirectX11
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Grab the game patch here:
https://community.pcgamingwiki.com/files/file/42-star-trek-ds9-the-fallen-useu-retail-patch/
Grab the DirectX11 renderer here:
https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx/
My previous videos on ReShade & DirectX11 Renderer for UG/UT:
https://www.youtube.com/watch?v=dLycfeSr2vE
https://www.youtube.com/watch?v=UPKnzeX9Ipc
https://www.youtube.com/watch?v=MGUJN1o2AEo
What is Parralax Occlusion Mapping?
https://en.wikipedia.org/wiki/Parallax_occlusion_mapping
What is SSR?
https://docs.unity3d.com/Manual/PostProcessing-ScreenSpaceReflection.html
What is Tessellation?
https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)
What is bump/normalmapping?
https://en.wikipedia.org/wiki/Bump_mapping
https://learnopengl.com/Advanced-Lighting/Normal-Mapping
Some really nice examples of normal mapping and parallax occlusion mapping:
https://www.gamedev.net/tutorials/programming/graphics/a-closer-look-at-parallax-occlusion-mapping-r3262/
https://apoorvaj.io/exploring-bump-mapping-with-webgl/
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