A Strange Mission- Colorful Coin Palace (Regular Exit)
Savestates: NO
This is another good design idea that I wish were explored further, but in this stage it still makes for a refreshing twist on the drab-with-experience bonus rooms commonly used for switch palaces. It'd be nice to also see coins that can only be collected by throwing certain color koopa shells at them, or fireballs.
I assume the layer 2 drop setting was used for the boss battle, so it's hard for me to criticize the speed because I know how annoying it can be to make layer 2 match the ideas you might have for a level. The battle pokes fun at Bowser's tendency to hog hard obstacles, and since there's no threat of death, it actually makes for a good first boss, if the player hasn't played Mario games in a while or doesn't consider himself to have a high skill level. So overall, I like this one. One other problem is that the secret exit can only be obtained after the boss is defeated, but you can't always have secrets in plain sight at the first screen, so I suppose I shouldn't really complain about that, especially considering how short the hack is anyway.