A Superstar! | Disco Elysium With Lemon! Part 1 - Foreman Plays Stuff
After drinking so hard that we have forgotten literally everything, the only logical deduction is that we must have been some kind of celebrity, or superstar!
A big thank you to Lemon for bringing this.... experience, to my attention. Once the "situation" here in Britain has cooled down we are absolutely planning to record more, let us know what you think!
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Disco Elysium is a role-playing video game developed and published by ZA/UM. The game takes place in a large city still recovering from a war decades prior to the game's start, with players taking the role of an amnesic detective who has been charged with solving a murder mystery. During the investigation, he comes to recall events about his own past as well as current forces trying to affect the city. Inspired by Infinity Engine–era role-playing games, particularly Planescape: Torment, Disco Elysium was written and designed by Karelian-Estonian novelist Robert Kurvitz. It features a distinctive watercolor art style, and music by the band British Sea Power. It was released for Microsoft Windows in October 2019 and macOS in April 2020. An expanded version of the game, subtitled The Final Cut, will be released for consoles in 2021 alongside a free update for the PC versions.
Disco Elysium is a non-traditional role-playing game featuring no combat. Instead, resolution of events are done though skill checks and dialog trees via a system of 24 skills that represent different aspects of the protagonist, such as their perception and pain threshold. In addition, a system called the Thought Cabinet represents his other ideologies and personality traits, with players having the ability to freely support or suppress them. The game is based on a tabletop role-playing game setting that Kurvitz had previously created, with him forming ZA/UM in 2016 to work on the game. Disco Elysium was well received by critics, with it being named as a game of the year by several publications along with numerous other awards for its narrative and art. A television series adaptation was announced in 2020.
Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics.[1][2] The game is presented in an isometric perspective in which the player character is controlled.[3] The player takes the role of a detective on a murder case who suffers from alcohol and drug-induced amnesia.[4] The player can move the detective about the current screen to interact with non-player characters (NPC) and highlighted objects or move onto other screens. Early in the game they gain a partner, Kim Kitsuragi, another detective who acts as the protagonist's voice of professionalism and who may be able to offer advice or support in certain dialog options. Other NPCs may be influenced to become temporary companions that join the group and provide similar support.
The gameplay features no combat in the traditional sense; instead, it is handled through skill checks and dialogue trees.[5] There are four primary abilities in the game: Intellect, Psyche, Physique, and Motorics, and each ability has six distinct secondary skills for a total of 24.[6] The player improves these skills through skill points earned from leveling up. The choice of clothing that the player equips on the player-character can impart both positive and negative effects on certain skills.[5] Upgrading these skills help the player character pass skill checks, made based on a random dice roll, but could also potentially result in negative effects and character quirks. For instance, a player character with high Drama may be able to detect and fabricate lies effectively, but may also become prone to hysterics and paranoia. Likewise, high Electrochemistry shields the player character from the negative effects of drugs and provides knowledge on them, but may also lead to substance abuse and other self-destructive behaviors.
Disco Elysium features a secondary inventory system known as the "Thought Cabinet". Thoughts are unlockable through conversations with other characters, as well as through internal dialogues within the mind of the player character himself. The player is then able to "internalize" a thought through a certain amount of in-game hours, which, once completed, grants the player character permanent benefits but also occasionally negative effects, a concept that ZA/UM compared to the trait system used in the Fallout series.
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