【AC】1944: The Loop Master - 2P Side 1CC

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Player: SLK (2024.09.10 )

In order to expand the lineup of flight shooting games on the CPS2 arcade board, Capcom specially invited three well-known Japanese arcade shooting game manufacturers to develop arcade games for it, including CAVE, TAKUMI, and RAIZING. RAIZING was better at traditional style shooting games without barrage, so Capcom entrusted the development of the sequel to 19XX and provided a large amount of financial support, attempting to create an arcade STG masterpiece that could surpass 19XX and be on par with Psikyo Strikers 1945. However, RAIZING unexpectedly made a low-quality game with only good graphics, single weapons, low general attack and skill damage, poor operation feel, and hard enemies, BOSS shakes wildly, and the barrage is not particularly distinctive, with a pile of chaotic and deadly bullets hitting players. In addition, its BGM is very ordinary and will not leave a deep impression like 19XX. The game process is also long, and the difficulty design is extremely unreasonable. It is difficult for ordinary people to persist to the later levels, and the game is completely unappealing, resulting in a low coin payout rate. Therefore, this work is a failure, neither becoming the peak work of the series nor a qualified sequel to the 194X series. It can be said that it destroyed CAPCOM's classic IP, directly leading to the official release of a sequel to the 194X series on arcade or console platforms by Capcom in Japan. The video uses 2P. The side Zero fighter jet has no difference in performance compared to the P38, and I also do not recommend this game.