ActRaiser 2 (Intro)
Bout presents: ActRaiser 2 (Intro)
ActRaiser 2 (ActRaiser 2: Crusade to Silence) is an action/platformer game developed by Quintet and published by Enix for the Super Nintendo in 1993.
Defeated, Tanzra lies on the ground in front of you. As he tries to breathe, the air seems to escape his body from it in shallow, short gasps. His demons of him, themselves defeated, can only watch as their fallen lord struggles for life. Finally, the chest of their leader rises no more. From underneath the mist rises large, dark, hooded figures. These are the demons which even you have only heard about: the Chosen 13, Tanzra's mightiest demons. With great care, these demons transport their king back to the underworld from which they came.
Because of your victory in this great battle, people have been able to live in peace for several thousand years. Now something has happened. Through their combined power, the Chosen 13 have raised the Evil Lord. Tanzra, now alive, has vowed revenge on you and your people. He has sent forth the Chosen to destroy everything.
Gameplay for ActRaiser 2 consists primarily of side-scrolling platform action, similar to the "Professional!"/"Action" mode from the original game, while completely removing the city building simulation. The player, assuming the role of the "Master", controls a floating palace to inspect the people of the world below. After hearing their plight, the Master descends to the world below to fight the monsters and rid the land of evil. Like the original, each area contains two "acts"; the first act of an area consists of monsters spawned from a lesser demon named after an unfavorable condition, while the second act consists of monsters spawned from the primary evil, named after one of the seven deadly sins, with heightened challenge and peril.
The side-scrolling action for ActRaiser 2 is more advanced than its predecessor. Controlling the Master, who now has a full set of functional wings, the player must navigate through dungeons and avoid certain perils by jumping, flying, falling, and floating to platforms. Armed only with a sword, and a shield which can deflect some attacks, the Master becomes heavily dependent upon magic. Magic is executed by holding down the designated button to "charge up" and is then released, consuming a magic scroll which is limited when the Master enters an area. When released, the magic may take various forms depending on the position of the Master.
In ActRaiser 2, each magic is designed for particular situations and some magic is more powerful than others. By increasing the difficulty level at the options screen, the time it takes to "charge up" magic is increased, adding more difficulty to the game. The game's difficulty is also increased in that monsters require much more damage to be destroyed. Death Heim cannot be accessed through easy mode.
There are three difficulty levels that can be selected–enemies are worth more points in harder difficulties, but score isn't used for any in-game purpose. This is different from the first ActRaiser in which the player had to select a particular magic before descending down to the world to fight monsters and was limited to only that magic for the duration of battle.
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Release: October 29, 1993
Platforms: Super Nintendo Entertainment System, Super Famicom
Developers: Ancient, Quintet Co., Ltd.
Publishers: Enix Corporation, Ubisoft S.A.
Director: Masaya Hashimoto
Producer: Yasuhiro Fukushima
Designers: Hitoshi Ariga, Hiroshi Hayashi, Naoko Suzuki
Programmer: Masaya Hashimoto
Artist: Ayano Koshiro
Writers: Ayano Koshiro, Tomoyoshi Miyazaki
Composer: Yuzo Koshiro
Series: ActRaiser
Game Mode: Single Player
Genres: Action, Platform
Super Nintendo Entertainment System, Super Famicom
ActRaiser 2 was seen by some game writers as not as good as the original. The game sold about 180,000 copies worldwide, with 40,000 copies sold in Japan and Europe respectively and 100,000 sold in the US.
Levi Buchanan of IGN wrote that while not as good as the original game, ActRaiser 2's allusions to Medieval religious texts and apocryphal storytelling is "more than welcome". In 2018, Complex rated Actraiser 2 81st on their "The Best Super Nintendo Games of All Time". They commented that the game is great despite being strictly a platformer and not having the god elements from the first game. In 1995, Total! ranked the game 38th on its "Top 100 SNES Games".
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