Actually adding AI to the enemies - Scorching Engines
Animating in DOTS can be quite a hassle, even more so when you have to sync it up with different logic states, colliders and bullet impacts.
The devlog would've been out a bit more than a week ago, but unfortunately I got pretty sick, and was unable to work on the game or the devlog for about a week :(
which also means that Rukhanka managed to release the 1.5 update while I was editing after having been sick.
But, we're here now, enjoy :)
The game now has a Steam page! Wishlist it here: https://store.steampowered.com/app/26...
The game: A survival FPS game set in a frozen wasteland where you're being attacked by raiders on your way to save a colony from freezing to death due to the permanent winter. Protect the vehicle and keep it fueled.
Check out development images and comments in my discord : / discord
I sometimes post stuff about the game on my twitter : / whitemountain_g
And I sometimes stream development of my game on twitch : / thor_whitemountain
Music by chillmore, Scandinavianz, romanbelov, redproductions, fassounds, and qubesounds from Pixabay
Chapters:
00:00 - Intro
00:38 - STEAMPAGE
00:46 - State Machines
02:38 - Large Enemy Vehicle
03:25 - Archetypes & State Parallelization
06:36 - Enemy Vehicle AI Remake
07:30 - DOTS Animation
09:25 - Animated Colliders
12:05 - Ragdolls
13:07- Ending
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Thor_Whitemountain currently has 431 views spread across 1 video for BioShock. His channel published less than an hour of BioShock content, or 28.50% of the total watchable video on Thor_Whitemountain's YouTube channel.


