Actually, Donkey Kong can fly. (The Jumproll Glitch in DKC, SNES) - A Wild Glitch Appears! #dkc

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In Donkey Kong Country for the Super Nintendo Entertainment System, there's a conceptually simple glitch that allows Donkey Kong and/or Diddy Kong to fly through the air with semi-invincibility. It's called the Jumproll glitch, and it allows your Kongs to travel through the stage as though they've been shot out of a barrel cannon, except that you can control which direction you fly!

To simplify the trick, all you really need to do is initiate a roll or a cartwheel on the SAME FRAME that you bounce on an enemy. However, in order to perform this exploit, the position of the enemy needs to meet certain conditions. Because obviously you can't normally roll on any enemy you can bounce on!

Typically, executing this glitch requires an enemy that is close enough to a ledge that if you were to run STRAIGHT at the enemy - without changing your elevation before the bounce - you will bounce off of that enemy instead of getting hurt.

Furthermore, the point of contact for the aforementioned bounce must be a space where Donkey Kong or Diddy Kong can begin a roll or cartwheel.

So, all that said, there aren't too many places where this glitch can be performed at will. In fact, in the example shown, there was a bit of setup.

In the Platform Perils level, there's a section with two Armadillos on a high platform. Essentially, if you can get the Armadillo on the right to land on Diddy Kong as he's cartwheeling, the Armadillo will usually land just at the right edge of the platform, and running straight at him immediately after contact will result in a bounce.

Here, if you roll or cartwheel at the SAME FRAME that you bounce off this Armadillo, you will initiate the jump roll glitch, and you can fly through the stage very quickly!

While in the Jumproll state, you cannot be harmed by any enemies except for bees (aka Zingers). You can reverse direction at will using the D-Pad. You can also jump to exit the Jumproll state at any time, which in the case of Platform Perils, will allow you to reach the exit after flying through most of the stage.

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Tags:
donkey kong
kdc
dkc
donkey kong country
jumproll
jump roll
glitch
glitches
fly
diddy
diddy kong
donkey
snes
super nintendo



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Donkey Kong Country Statistics For KarmaJolt

Currently, KarmaJolt has 2,037,855 views for Donkey Kong Country across 11 videos. His channel currently has around 3 hours worth of content for Donkey Kong Country, less than 0.17% of the total video content that KarmaJolt has uploaded to YouTube.