Added (WeaponPointBlankRay) - and weapon Double gun
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Published on ● Video Link: https://www.youtube.com/watch?v=uhEEBghi8UQ
Added system to detect enemies to close to weapon for projectile
(added in video)
I cast a ray in front of the gun, and if it hits, add the impact sprite,
and do damage and apply impulse, else add projectile :D
No more missing up really really close by shooting through :D
Also made a second weapon type really quick (just duplicating the barrel makes it shoot two projectiles)
Had to place a copy on hidden layer named DoubleGun to be able to spawn it back :D
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