Adding a Hover Component | Live Training | Unreal Engine
To show off Unreal Engine 4.7's new Blueprintable Components feature, we show you how you can construct a modular component that will make any static mesh hover! All you need is a static mesh with collisions, set its Mobility property to "Movable," and hit play! The video also shows how you can now assign components to actors right in your scenes, without having to resort to creating new Blueprints.
(00:05) - Example
(00:54) - Getting Started
(04:15) - Hover Behavior Setup
(09:50) - Applying Force & Adding Damping
(11:30) - Customization and Final Testing
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