Adding Floppy Physics Based Enemies To My Game
In today's mess of a devlog, I add new weapons, new enemies, and new totally intentional features to my game. Lots of progress, and many bad jokes, were made.
Play a demo of the game here: https://stevensstuff.itch.io/fps-game-demo-thing-again
//longer description
So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things.
//music used
Vicious Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
some other royalty free music that I don't remember the name of
//things
#gamedev #indiegame #unity3d #gamedevelopment #madewithunity
Other Videos By Steven
2023-01-06 | I Made a Horror Game About Plumbing (sort of) |
2021-03-18 | so I tried to recreate Doom Eternal in Unity... |
2021-01-02 | Adding Questionable Features To My Game |
2020-09-13 | I Made Minecraft but with Realistic Physics |
2020-08-08 | Adding Floppy Physics Based Enemies To My Game |
2020-07-18 | Starting Out On Creating My Dream Game |
2020-06-27 | I couldn't afford Superhot VR, so I made it myself |
2020-05-23 | Attempting to Learn 3D Game Development in One Week |
2020-04-14 | Adding AI and Pathfinding to a Platformer |
2019-10-14 | I Made a Game in 1 Hour and 9 Minutes |