Adding Jump Trajectory Lines To Build Platformer Levels Faster | Speed Sphere Godot Dev Log 3
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Published on ● Video Link: https://www.youtube.com/watch?v=NrONZQC2vqU
In this Speed Sphere devlog I double the canvas size and create a system for getting predictive jump arcs to make testing the new game feel faster.
🎮 Speed Sphere will be a 2D precision platformer where you avoid obstacles by using various abilities like air dashing, slowing down time, or swapping realities.
⏱️ Timestamps
00:00 Intro
00:20 Canvas Size
01:19 Jump Physics Issues
03:54 Marker Output
04:42 Final Arcs
05:14 Using Guides to Make a Level
05:41 Art Preview!
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