Advanced Recoil System Using Unreal Engine 5 & C++ (Part One) #UE5 #GameDevelopment
Yo What is GOOD DEV GODS!? In this video we are going to get some core structure to our project and set up our weapon to fire automatically. As well as using line traces along with showing you guys how to code debug lines and boxes in C++. If you have any questions or run into any issues dont hesitate to leave me a comment!
Also Follow All My Socials
Twitter - https://twitter.com/CainGodTier
Instagram - https://www.instagram.com/cain.godtier/
Join Me On Discord
Discord - https://discord.gg/X5k6Hq5wGy
0:00 - Part One Overview
0:51 - Project Organization
1:06 - Creating Custom BP Core Classes
2:19 - Creating Basic HUD Widget
3:07 - Showing Our HUD Widget
4:50 - Declare Functions For Automatic Firing
6:45 - Defining Our Functions For Automatic Firing
11:30 - Editing The "OnFire" Function
12:33 - LineTrace Logic
16:08 - DrawDebugLine & DrawDebugBox Functions
19:36 - A Fix In Case You Set Up Rider Wrong
21:29 - Setting Up The Ammo System
23:04 - Setting Up Reload Input Action
24:28 - Outro