Using Custom Channels To Create A Dynamic Material Mask In Substance Painter (Part One) #UE4 #ADOBE
What is GOOD DEV GODS!? In this video I show you the process of using Custom Channels in substance painter. Along with advanced techniques like using anchor points to reference data we've already created in our material. If you have any questions dont hesitate to leave me a comment!
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LINK TO STARTER FILE -
https://drive.google.com/file/d/1Ig7zLBxES4RK3sJHmkgl46fyhGlTeJ_9/view?usp=sharing
0:00 - Intro
0:42 - Technique Overview
1:24 - Creating Custom User Channels
2:43 - Setting Up Our Layer Masks
9:45 - Masking Out The Edge Wear & Details
12:46 - Using Anchor Points To Reference Existing Masks
25:15 - Resetting The Weapon Color Palette
27:30 - Preparing Our Maps For Export
30:48 - Outro