Setting Up A Dynamic Master Material In Unreal Engine Using Color Masks (Part Two) #UE4 #UE5 #ADOBE

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Published on ● Video Link: https://www.youtube.com/watch?v=U1XDjySa3Is



Duration: 15:26
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Yo what is GOOD DEV GODS!? In this final video I show you guys how to get the all the files imported and how to get material set up inside of Unreal Engine. We will also make our first custom weapon reskin with each other. Please join my discord and send me some of those screenshots I want to see how creative you guys are! If you have any questions dont hesitate to leave me a comment!

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Discord - https://discord.gg/pDmJXu9WtV

LINK TO ASSETS -
https://drive.google.com/file/d/1MyqPsy2rQLl9iA501kXvMrPxBWdP3WIv/view?usp=sharing


0:00 - Part Two Overview
0:49 - Importing The Assets
1:53 - Creating Our Master Material
2:09 - Tweaking Our Texture Settings
3:14 - System Overview
4:10 - Using Lerps To Override The Base Color With A Custom Color
9:23 - How Easy It Is To Fix The Masks In This System
10:16 - Reimporting The Updated Mask
10:53 - Creating Our First Material Instance Variant
12:24 - Checking Our Materials Shader Complexity
13:33 - Where This System Comes From
14:45 - Outro




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