Setting Up A Dynamic Master Material In Unreal Engine Using Color Masks (Part Two) #UE4 #UE5 #ADOBE
Yo what is GOOD DEV GODS!? In this final video I show you guys how to get the all the files imported and how to get material set up inside of Unreal Engine. We will also make our first custom weapon reskin with each other. Please join my discord and send me some of those screenshots I want to see how creative you guys are! If you have any questions dont hesitate to leave me a comment!
Also Follow All My Socials
Twitter - https://twitter.com/CainGodTier
Instagram - https://www.instagram.com/cain.godtier/
Join Me On Discord
Discord - https://discord.gg/pDmJXu9WtV
LINK TO ASSETS -
https://drive.google.com/file/d/1MyqPsy2rQLl9iA501kXvMrPxBWdP3WIv/view?usp=sharing
0:00 - Part Two Overview
0:49 - Importing The Assets
1:53 - Creating Our Master Material
2:09 - Tweaking Our Texture Settings
3:14 - System Overview
4:10 - Using Lerps To Override The Base Color With A Custom Color
9:23 - How Easy It Is To Fix The Masks In This System
10:16 - Reimporting The Updated Mask
10:53 - Creating Our First Material Instance Variant
12:24 - Checking Our Materials Shader Complexity
13:33 - Where This System Comes From
14:45 - Outro