Aether Floor Bunny Hop Technique for TAS

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I'm disappointed in myself for not thinking of this half a decade ago. The idea is that, as long as Samus doesn't interact with anything that changes her Zspd, both grounded jump and space jump will have completely reliable paths throughout the air. This means you can perform a jump as if it were to be an Aether bunny hop (using space jump at any desired time), and then check the Zpos upon hitting the Aether floor. If you take that Zpos and subtract the actual height of the aether floor from it, it will tell you exactly what Zpos to jump from in order to touch the very surface of the Aether floor (if you use the same space jump timing). Similarly you could also take your Zpos on the frame before touching the Aether floor, and then add the distance to the floor. Both will give you a height up and down respectively at which your jump must start at in order to only contact the surface of the Aether.

This method is about as crude as it could be... But it can make Aether bunny hops reliable, even trivial, given you have full control over your starting height (sloped collision allows this, not much else does). In other cases where we want to Aether Bunny hop, such as jumping from flat collision or the side Aether, something more sophisticated is required. Currently I just use brute force dumb luck lottery and change my space jump timing until it works or I give up.