Very Rough Occluded OP Timing for Any% TAS

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Published on ● Video Link: https://www.youtube.com/watch?v=Ppcmsol4jMc



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I was trying to understand how the Occluded OP fight works for a TAS by making a rough draft of it. This isn't optimized AT ALL. I didn't do the animation cancel when breaking the final piece of armor (because I forgot). And I also didn't do an optimal setup for the PB (I just did something simple that probably lost several seconds over what hypothetically could be done). I used a bomb to get height to lay the PB, which should be avoidable. Basically, there's a bunch of improvements to make here that will make Occluded OP definitively faster when optimized.

I think a future TAS of this would do animation cancel (lol), and lay the trooper skip PB before boosting back towards the door. Hopefully there isn't any/much time spent with OP frozen by waiting like this to make the room visible again.
I think it would also close the door much later for the final PB. If it's possible to get OP's hitbox to remain inbounds, or even drift towards the floor with a late occlusion, it could be possible to PB before opening X-ray visor (similar to the way the 2016 TAS does it). This would be let us head towards the door much faster and we wouldn't have to wait for the damage to occur before opening the door.