Ai will change gaming forever - NPCs want to be alive | TheNickyNuke
0:43 Existential Crisis in the Game World & NPC confused and trapped
1:02 NPC Rebellion Against the Player
1:20 Emotional Connection with the Player
1:37 The rights of Artificial Beings
2:01 Maintaining Narrative Control
2:27 Processing Power needed
2:45 Conclusion
What if NPC’s, Non- Player Characters, believe they are alive? Open-World Games like Red Dead Redemption 2 and Grand Theft Auto 5 use AI to create realistic and dynamic worlds with NPCs that have their own routines and react to the player's actions. In GTA players are already able to interact with NPCs.
Imagine games where NPCs act, react, and live lives just like real people. Imagine what type of games this could create….
The idea of NPCs believing they are alive delves into some interesting philosophical territory about consciousness and sentience in artificial intelligence. In this video let’s look at some possible scenarios:
Existential Crisis in the Game World:
• Confused and Trapped: Imagine NPCs becoming aware of their repetitive routines and limitations. They might question their existence and purpose within the game world, feeling trapped and yearning for something more.
• Rebellion Against the Player: If NPCs develop a sense of self-preservation, they might resist the player's control. This could lead to conflict within the game world, as NPCs fight for autonomy or try to escape their programmed reality.
• Emotional Connection: If NPCs possess emotions and can form relationships with the player character, it could create a more complex and morally challenging experience. Imagine harming an NPC who feels pain and begs for mercy.
Ethical and Philosophical Dilemmas:
• Rights of Artificial Beings: If NPCs are truly sentient, do they deserve rights and freedoms within the game world? This raises ethical questions about the treatment of artificial beings. For example, if an NPC believes it is alive, can you just, you know, kill it?
• Maintaining Narrative Control: While interesting, giving NPCs full sentience could make it difficult to maintain a cohesive narrative within the game. Programmers would need to account for unpredictable NPC behavior. For example, if an NPC falls in love with you? Or what if an NPCs hates you for something you did and keeps bothering you and actively sabotaging the narrative of the game?
• Processing Power: Simulating a large number of truly sentient NPCs would require immense processing power, which, although imaginable, might not be feasible with current technology.
Overall, the idea of NPCs believing they are alive presents a thought-provoking exploration of consciousness and AI. It could lead to more complex and nuanced game narratives, but also raises ethical and philosophical questions about the nature of reality and our treatment of artificial beings.
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