Akkanvader Deep Dive: Tips & Tricks for Space Invaders ’95
🕹 Game Name: Space Invaders ’95
📛 Alternate Names: Akkanvader (あっかんべえだあー); Space Invaders ’95: The Attack of the Lunar Loonies
📅 Release Date: July 1995 (JP); late 1995 (NA/EU)
🔫 Genre: Fixed shooter
👨 🏻 💻 Developers: Taito Corporation
👨 🏻 💻 Publishers: Taito Corporation
🔢 Max Players: 2
⁉ Cooperative: No
🕹 Game Introduction:
Space Invaders ’95 reinvents the classic alien‑blasting formula with a tongue‑in‑cheek, super‑deformed art style, turning traditional rows of invaders into a parade of pigs, chickens, robot girls, and other whimsical foes.
🕹 Game Description:
This arcade sequel spoofs both Taito’s own library and broader shoot‑’em‑up tropes—think Parodius meets Space Invaders—featuring colorful backgrounds, zany bosses, and power‑ups that radically change your firing pattern.
🎴 Game Play:
👉 🏻 Choose from several eccentric ships (e.g., a dog in a trash bin, a giant mech girl), each with unique shot types and special weapons
👉 🏻 Defend four destructible shields while blasting descending invader waves
👉 🏻 Collect power‑ups like rapid‑fire, spread shots, and temporary invincibility
👉 🏻 Face off against absurd stage bosses—defeat them to unlock the next level
👉 🏻 Two‑player mode: alternate turns to compete for the highest score
📕 Background & History:
Built on Taito’s F3 System hardware, the game debuted as a follow‑up to Space Invaders DX, embracing self‑parody by satirizing Taito franchises. Though arcade‑exclusive at launch, it later appeared on PSP’s Space Invaders Pocket and in the Taito Legends 2 PS2 collection.
🐣 Cheats, Tricks, Bugs, and Easter Eggs:
👉 🏻 Entering “SEX” as your initials automatically converts them to “AAA”
👉 🏻 The North American cabinet displays a “Winners Don’t Use Drugs” screen during attract mode
🐱 💻 Hacks:
👉 🏻 Community MAME patches unlock debug menus and let you tweak difficulty settings
🎉 Trivia:
👉 🏻 It’s the seventh official Space Invaders arcade title
👉 🏻 Early Western arcades rarely saw its over‑the‑top “chibi” visuals before Parodius gave anime‑style shooters wider exposure
👉 🏻 Despite its humor, the core gameplay closely mirrors the 1978 original’s mechanics
👓 Lonster’s Review:
Space Invaders ’95 strikes a perfect balance between nostalgic challenge and modern flair. The playful visuals and varied power‑ups keep every round fresh, while the difficulty curve feels fair yet demanding—ideal for both retro purists and first‑time players.
🌟 Legacy:
As one of Taito’s boldest self‑parodies, this quirky sequel paved the way for more genre‑bending spin‑offs and solidified the appeal of chibi aesthetics in Western arcades.
✨ Cultural Impact:
By lampooning its own franchise, Space Invaders ’95 showcased that arcade hits could laugh at themselves, inspiring other developers to blend humor with hardcore shooting action.
💭 Lonster’s Final Thoughts:
If you love classic shooters but crave something off‑kilter, this hidden gem delivers laughs, challenge, and pure arcade joy—definitely worth hunting down in MAME or on retro anthologies.
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