Alan Wake 2 | Update Patch v1.06 vs 1.08 | List of improvements
Alan Wake 2 Update 1.08 Patch Notes
Global Adjustments:
Enhanced subtitle timings across all languages for improved synchronization.
Upgrades to localized audio in live-action cinematics for a more immersive experience.
Comprehensive audio-related enhancements and additional refinements for clarity.
Lip sync improvements in specific instances for better character interaction.
Resolution of various graphical issues within the environments for a smoother visual experience.
Addressing minor issues in cinematics to maintain narrative consistency.
Enhancements to image aliasing in Performance mode and on Xbox Series S for improved graphics.
Rectification of lighting issues in multiple locations to ensure visual consistency.
Various User Interface related fixes and additional refinements for a more intuitive experience.
A series of gameplay fixes and improvements to enhance user interaction and enjoyment.
Minor gameplay adjustments for a more balanced and enjoyable experience.
Improved auto-aim functionality in specific circumstances for a more user-friendly experience.
Resolution of rare player character animation issues to maintain immersion.
Addressing various issues in the Case Board for a smoother gameplay experience.
Rectification of various map issues for more accurate navigation.
Fixes implemented for several conversations that were failing to trigger, potentially blocking progress.
Resolution of issues with Rose’s dialogue choices sometimes not being selectable, ensuring progress is not hindered.
Addressing a rare issue with Saga’s lines not playing at the Sheriff’s Station, ensuring narrative progress.
Resolving potential problems where the player could get stuck in a Case Board Tutorial.
Addressing exploration rewards for Lighthouse to ensure proper recognition of player achievements.
Mission Specific Adjustments:
INVITATION: Resolution of a bug where Saga could become stuck in the environment.
CASEY: Addressing potential issues with player immobilization when falling from ladders and ensuring the Dark Presence remains a threat. Also, a fix for a rare crash.
ZANE’S FILM: Resolution of a bug where Alan could fall through the environment.
SCRATCH: Addressing issues where Saga could fall through the world, fixing a gate lock issue after reloading a save game, and addressing rare circumstances where the player could end up outside of the game world or be unable to pick up the Lighthouse key.
WE SING: Resolution of a bug where Alan could become stuck in the environment.
ROOM 665: Fixing an alignment issue with the Oceanview Hotel Lobby Echo.
MASKS: Addressing an issue where specific player actions in an unpredictable order could block mission progress.
DEERFEST: Resolution of an issue with physics-related props potentially blocking player progress.
COME HOME: Addressing rare instances where the player could not exit the radio, TV, or manuscript interact modules.
Platform-Specific Adjustments (PC):
Introduction of drag-and-drop support for inventory management.
Resolution of a bug that could reset graphics settings upon game launch.
Improvements to PC Window handling logic for a smoother user experience.
Addressing instances where the mouse cursor would sometimes not appear in menus
Enjoy :)
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00:00 Settings
00:10 Saga in the Woods
00:45 Alan in the Dark Place
01:34 Return of Scratch
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Dell G15
i5 10200h
24gb DDR4 2933mhz
Gtx 1650 GDDR 6
500 gb gen 3 Nvme 2,500 mb/s
2 tb Gen 3 Nvme 3,500 mb/s
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