Albert Odyssey 2 ㅡ Jashin no Taidou (Intro)

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Bout presents: Albert Odyssey 2 ㅡ Jashin no Taidou (Intro)

Albert Odyssey 2: Jashin no Taidou (Aruberto Odesei Tsu Jashin no Taidou, lit. Albert Odyssey 2: Sign of the Devil) is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features.

The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness.

Albert Odyssey 2: Jashin no Taidou is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features. The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness.

Like its predecessor, Albert Odyssey 2 is a traditional strategy-based role-playing video game featuring two-dimensional character and background graphics. While towns and other safe areas are presented in a top-down fashion where players can move about freely, the game's overworld and dungeons take on the appearance of a grid-like strategy board filled with monsters and other enemies. Using the Super Famicom's Mode 7 graphics function, environments can scroll and zoom smoothly based on the player's point of view, and give the appearance of three-dimensions. Players advance the game's story by taking part in large-scale battles and interacting with non-player characters.

The battle system in Albert Odyssey 2 has been modified slightly from the original–while players can still move in eight directions to engage opponents, the size of many battlefields, as well as the number of enemies represented, has been reduced, with the entire system becoming more streamlined. Characters move about the battle environment using a turn-based system where enemies and the player's party take turns attacking in phases, with one entire side acting before another. On a player's turn, characters may move, fight, use a magic attack, use an item from their inventory, or retreat to a nearby safe location. Battles are won when an entire enemy party has been defeated, yielding experience points that allow characters to gain levels and become stronger as well as giving access to new abilities. Players record their progress using the game cartridge's built-in battery back-up system by accessing preset save points during gameplay.

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Release: December 22, 1994
Platforms: Super Nintendo Entertainment System, Super Famicom
Developer: Sunsoft
Publisher: Sunsoft
Main Programmer: Hiroaki Atsumi
Sub Programmer: Takashi Nakata
Story: Ichirou Nakamura
General Manager: Kiharu Yoshida
Composer: Naoki Kodaka
Series: Albert Odyssey
Rating: Everyone (ESRB)
Game Mode: Single Player
Genres: Tactical Role-Playing Game, Fantasy, Strategy

Super Nintendo Entertainment System, Super Famicom

The game uses a tactical map screen for its combat. The player moves their units around this map and positions them to fight other units - either up close or at a distance depending on the character's skills and weapons. The game uses Mode 7 to depict this grid map as a concave landscape. Similar to Intelligent Systems' Fire Emblem, each time two units meet the game switches to a 2D animated cutaway that displays the exchange of damage.

#albertodyssey2 #snes #games

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