Alfred Chicken (Intro)
Bout presents: Alfred Chicken (Intro)
Alfred Chicken is a platform video game developed by Twilight and published by Mindscape. The game was released for Amiga, Amiga CD32, Game Boy, NES, Super NES in 1993 and February 1994, in Europe and North America, respectively. A Europe-exclusive remake of the game, entitled Alfred's Adventure, was developed by Möbius Entertainment and released by SCi for Game Boy Color in June 2000. Another remake, named Alfred Chicken, was also developed by King Monkey, a division of Möbius Entertainment, and released by Sony Computer Entertainment for PlayStation in 2002.
Super-Hero with a Bionic Beak... and Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies. Now, these turkeys say they'll scramble the eggs. It's nothing to crow about: An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world. Remember, while Alfred is a superhero wannabe, he's still a ruffled-feather chicken... you gotta help! Egg-splore way out worlds and warp space. Fight fowl feasting fiends. Find fine feathered friends. Make Meka-Chickens mincemeat. After you play this game, who you think is "Chicken" will never be the same.
The Game Boy game was the original version. Two revisions exist: the original monochrome, and a Super Game Boy version with a level select feature. The latter was developed by Hookstone and released by Sunsoft in Japan. The NES edition of the game is essentially a watered-down port of the Game Boy version. It features only five levels, which were originally in the Game Boy game. The Amiga version is the same as the Game Boy game and is identical except for its color graphics and increased screen resolution.
The player takes the role of a chicken named Alfred who must find his way through bizarre levels full of balloons, telephones, cheese, and other strange elements. While he is on the ground, Alfred can walk, jump, and peck balloons and ground switches. While he is in the air he can dive bomb enemies or springs. Dive bombing enemies will destroy them. Dive pumping springs will bounce Alfred much higher so he can reach platforms well above his normal jumping ability. If he does not hit an enemy or a spring, Alfred will get stuck in the ground for a short time.
To complete a level, Alfred must find and peck all the balloons. The last balloon will take him to a boss fight. If Alfred dies, he starts as an egg located at the last balloon pecked. In the Super NES version, finding the big balloon results in a Stage Clear.
Alfred can receive a few power-ups during the game—for one power-up, he must answer a telephone in secret areas to make Mr. Pekles (a giant flower) give him a pot of jam. The jam gives Alfred the ability to shoot a bomb (about the size of Alfred himself) which bounces around the screen collecting items and hurting enemies. Another power-up is a worm that spins around Alfred destroying enemies that it touches. The player must find a can of worms to get this power-up.
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Release: November 12, 1993
Platforms: Super Nintendo Entertainment System, Super Famicom, Amiga, Amiga CD32, Game Boy, Game Boy Color, NES, PlayStation
Developer: Twilight
Publishers: Mindscape, Sunsoft
Designers: Jason McGann, Peter Tattersall
Composers: David Whittaker, Mark Knight
Rating: Everyone (ESRB)
Game Mode: Single Player
Genre: Platformer
Super Nintendo Entertainment System, Super Famicom, Amiga, Amiga CD32, Game Boy, Game Boy Color, NES, PlayStation
Electronic Gaming Monthly gave the Super NES version a 6.6 out of 10, calling it "a slow-moving game requiring more strategy than being able to run, jump and grab items! It takes a while to get into the swing of it, though". They gave the NES version a 5 out of 10, explaining that it retains the large levels and good controls of the Super NES version, but that the drastically lower quality graphics and sounds make the game less enjoyable. Reviewing the NES version, GamePro praised the challenging gameplay, the "cartoony" graphics, the "bouncy, loopy audio", and the "crisp controls", and determined the game to be a must-have for NES fans in light of how few games were being released for the system at that point. On release, Famicom Tsūshin scored the Game Boy version of the game at 22 out of 40. In Nintendo Power, the NES version was scored a three out of five. While they did like the big sizes of each level and occasionally comical graphics, they ultimately found it to be just another typical platformer.
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