Alien 3 (Intro)
Bout presents: Alien 3 (Intro)
Alien 3 (stylized as ALIEN³) is a run and gun video game based on the 1992 film of the same name. The game was released for the Sega Genesis and Amiga in 1992, with additional versions being released in 1993 for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), and Master System.
Each version was developed by Probe Software, except for the Game Boy version, which was developed by Bits Studios. Acclaim Entertainment published the game, with Virgin Interactive Entertainment publishing the Europe-exclusive Amiga version. Alien 3 received generally positive reviews, with most critics praising its music and graphics.
You grope through the darkness. Sweat soaks your shaved head. Heart-pounding fear chokes your breath. Your motion tracker flashes. An alien's flesh-ripping exoskeleton glimmers overhead. You want to run. But, if you don't destroy every egg-laying, chest-bursting, acid-spitting xenomorph on the planet with everything you've got... from a plasma rifle to a blow torch... the nightmare will never end.
In the SNES version, Ripley begins the game in a corridor where she can operate a computer terminal which gives her access to various missions. Missions have Ripley completing objectives such as destroying groups of eggs, fixing pipes or junction boxes, isolating rooms, killing Alien Queens or rescuing trapped inmates. Completing these missions leads to the game's ending, which is closer to the movie than other versions. Like most versions of the game, the SNES version was liberal with the material, generating waves of enemies to combat.
Unlike other versions of the game, health, ammo and enemies respawn during the levels.
There are 6 levels in total, each having a range of missions in them. Since completing a level takes around half an hour to an hour, the levels can be accessed via a password system.
The soundtrack is inspired by that of the film's, unlike the Genesis's more action game music. Complex orchestrations delivered by the SNES's sound chip accompany the game to give it a movie-like feeling.
The graphics are also superior, having rich detail in the backgrounds and effects like smoke and rain occurring in parts of Fury 161. Ripley and her enemies have smooth animations and there are lighting effects on the scenery and/or the objects when using a flame thrower in egg rooms or closing a door.
The SNES version was released after the movie–therefore it doesn't contain any deleted scenes or scenery present at the time of the other versions' developments. Alien 3 is a side-scrolling run and gun in which the player controls Ellen Ripley, the film's main character, who progresses through the Fiorina 161 prison colony that was featured in the film. The player can jump, shoot, climb ladders, crawl through tunnels, open doors, and use elevators. Unlike the film, Ripley has a large arsenal of weapons that can be used against the game's enemies, consisting of Aliens and Facehuggers. Weapons include pulse rifles, flamethrowers, and grenades. A motion tracker warns the player of nearby enemies.
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Release: October 28, 1992
Platforms: Super Nintendo Entertainment System, Super Famicom, NES, Amiga, Commodore 64, Game Boy, Game Gear, Sega Master System, Sega Genesis
Developers: Probe Software, Spearsoft, Bits Studios, Arena Entertainment
Publishers: Acclaim Entertainment, Inc., Arena Entertainment, LJN, Virgin Interactive Entertainment, Inc.
Producer: Joe Bonar
Programmers: Michael Archer, Squidgy
Composers: Matt Furniss, Andrew Rodger, Jeroen Tel
Series: Alien
Rating: Teen (ESRB)
Game Modes: Single Player, Multiplayer
Genres: Action, Adventure, Side-Scrolling Shooter, Run and Gun, Shooter
Super Nintendo Entertainment System, Super Famicom, NES, Amiga, Commodore 64, Game Boy, Game Gear, Sega Master System, Sega Genesis
GamePro praised the SNES version for its music, sound effects, and graphics, and concluded that the game was "highly original–enough to please even jaded veterans of the Alien 3 wars on other systems". Jonathan Davies of Super Play praised the graphics of the SNES version and called it "damn good fun", while noting that it "makes effective use of the license without trying to be too true to it".
Scott Alan Marriott of AllGame praised the sound and smooth animation of the SNES version and wrote, "Despite everything being gray and metallic-looking, the graphics are extremely impressive". IGN rated the SNES version 56th on its Top 100 SNES Games.
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