R-Type - Arcade - Gameplay Up to Gameover

Channel:
Subscribers:
147
Published on ● Video Link: https://www.youtube.com/watch?v=BnsiH-yzjs8



Game:
R-Type (1987)
Duration: 4:09
13 views
5


R-Type for Arcade
Gameplay Up to Gameover

Game Information from Moby Games

Published by Nintendo of America Inc.
Developed by Irem Corp.
Released 1987
Genre: Action
Perspective: Side view
Visual: 2D scrolling
Gameplay: Arcade, Shooter
Vehicular: Space flight
Setting: Sci-fi / futuristic

R-Type is a side-scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type since it must be used both as protection against bullet clusters, as a remote-controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their color, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trendsetting since it broke off from the stereotypical sci-fi mold of other shoot 'em ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorization that is required of R-Type's contemporary rival, Gradius.

Team Leader: Kinte (Kinte)
Designer: Abiko (Abiko)
Character Designer: Akio (Akio), Yoshige (Yoshige)
Programmer: Sum (Sum), Misachin (Misachin)
Sound: Masato Ishizaki (SCLAP)
Sound Programmer: K.H (K.H)







Tags:
save all bits
gameplay
retrogame
retrogamming
msx
msx 2
msx2
msx 2+
msx2+
konami
8 bits
dinamic
zemina
namco
1987
1983
1984
1985
1986
1988
1989
1990
1991
manual
game manuals
magazine
game magazines
full walkthrough
game introduction
master system
mark III
sega mark III
sega
genesis
mega drive
arcade
nintendo
alex kidd
sonic
mario bros
mario
32x
sony
complete
longplay
amiga
fliperama
pokemon
pinball



Other Statistics

R-Type Statistics For Save all Bits

Currently, Save all Bits has 88 views for R-Type across 5 videos. Less than an hour worth of R-Type videos were uploaded to his channel, making up less than 0.46% of the total overall content on Save all Bits's YouTube channel.