alex's warzone.wad "5 map demo" devlog #4

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Doom II: Hell on Earth
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Vlog
Duration: 2:03
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after 9 months of no any new devlogs to even make, finally here it is. but before you have any questions like: "alex, why the hell did these enemies look like bootlegs of whatever these are", "alex, how the hell did you take so fucking long to even make another devlog for a wad nobody even cares about", "alex... why is the devlog so laggy from there on out?". first things first, the enemies you see here completely from the sounds they made when they wake up, those were supposed to be the illagers from minecraft intended to be added in E1M3 (or E1M9 if you happen to find the secret exit in E1M2) in the first episode of this wad from there on out, the first thing you are seeing here is the pillagers, using the placeholder sprites of the SS nazi from wolfenstein 3D, are one of those illagers that carries out the weapon from the original source material, the crossbow, as you just saw the fire their arrows with their perspective crossbow weapon, dealing with a acceptable rate of damage from it's projectile, and isn't as tough as compared the weaker enemies, currently it doesn't drop the pillager's own weapon (and even it's own ammo based on the wad for a random chance of dropping either it's own ammo, weapon or even both) at the time, it might as well be in the very future (cause of course i'm just as lazy as you also are, let's be real with ourselves). now on with the vindicator, using placeholder sprites of the imp from OG doom. this kind of a illager is one of those guys that only uses the original source material's melee weapon the axe (in which you don't obviously see, cause again, used the placeholder sprites as with the previous one), and it deals at a moderate value damage in a close range, and is as tough as you are in terms of your health (the health boosted at 200% or even 250% doesn't count since i know i am talking about the health that you start with of course), and also doesn't drop the axe itself in which again, could be in the very future, and now finally, the final enemy that uses placeholder sprites is the ravanger (originally used to be named the illager beast during MC 1.14 development, seen here in the video through the command line for development only), using the placeholder sprites as the pinky demon also from OG doom. now this one illager of a beast can definitely pack a big bite from it's jaws at a massive damage at a close range, and is just as tough as you'd expect it to be. but of course while i did make "that" at the time but of course in that current state it doesn't drop it's own life essense with a percentage of 25% health, once again, in the very, VERY future, i get it. now on to the next enemy on that list, in fact actually two all at once, it's the evoker, including it's own summoned sprit of a small thing the vex, both not using placeholder sprites but actually uses original sprites as seen here (both were done by @LaserBoyOfficial if anyone cares)! on to the evoker, this specific type of illager can cast three types of spells, of course from the original source material that he came from: a trail of magical fangs that look like crocodile teeth innit at a range, a diamond-shaped trail also of magical fangs in a close range that does a little bit of damage when you are near them if there are bound to bite you from the bottom of your only pair of legs, and finally, the ability to summon out vexes in a pattern the way the pain elemental from doom 2 spawning out lost souls when it dies, but of course with the evoker, at the first 5 tics it's one vex, and at another 5 tics it's two vexes. evoker's toughness is just the same as skulltag's dark imp with 10% of extra health added in, and with the vexes? they are just the same thing as with the lost souls from doom except their charging attack is faster than the lost souls and can do damage after slamming right into your face, and they apparently don't attack each other when one of the vexes slammed against their small faces, as well with it's summoner the evoker, and their health is reduced from the lost soul's by 30%. the drops, yeah we get the point, in the very future. now with why am i making a devlog to that in a very long time, my guess is just as good as yours, even if no one is bothered to play this when this was released on doomworld. and finally on why is this video very laggy from there on out. i recorded this with oCam in which it isn't very ideal for recording game footage so it will probably be the very last one to be recorded on with this, as i would be promising myself for that one. that's the devlog, and my god it's a very, VERY long one, that's for sure







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There are 910 views in 9 videos for Doom II: Hell on Earth. His channel published less than an hour of Doom II: Hell on Earth content, roughly 7.31% of the content that AlexStudios has uploaded to YouTube.