"Chapter 5: The Dollhouse (Part 3 of 3): Dollgirl's Pursuit, Fort Resistance Delivered, Looking Glass Railway Station, and Dollmaker's Workshop"—Realizing that saving Wonderland will save herself, Alice sets off through the final stages of the dollhouse to reclaim her memories, find the Infernal Train, and confront the source of Wonderland's corruption.
Collectibles are found in the following subchapters:
Dollgirl's Pursuit:
- Memory #11: Science vs. Quakery
Fort Resistance Delivered:
- Bottle #13 (last bottle of the chapter, and of the entire game)
- Radula Room #15 (Rose Paint 3/4)
(Survive an onslaught of enemies for a certain amount of time without dying)
- Pig Snout #7
- Memory #12: A Broken Mind
Looking Glass Railway Station:
- Memory #13: Fix What's Broken
- Radula Room #16 (Rose Paint 4/4) (last one of the chapter and the game)
(pinball mini-game)
- Pig Snout #8 (last one of the chapter and the game)
Off With Her Head (Part 2) (pinball mini-game):
- No collectibles (other than teeth)
Finish the mini-game in six minutes or less to earn the "That's Using Your Head" trophy/achievement.
Dollmaker's Workshop:
- Slide (both routes, teeth collected)
- Memory #14 (interact with the door)
- Memory #15: No Time For Tears
- Memory #16: Not a Toy (last one of the chapter and the game)
(This gamechive is played on the "Normal" difficulty, with Alice wearing the "Late but Lucky," "Chesire," "Classic," and "Misstiched" dresses.)
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