Alien Breed - PC DOS - Gameplay Up to Gameover
Alien Breed for PC DOS
Gameplay Up to Gameover
Game Information from Moby Games
Published by MicroLeague Multimedia, Inc.
Developed by Team17 Software Limited
Released 1993
Genre: Action
Perspective: Top-down
Visual: 2D scrolling
Gameplay: Shooter
Setting: Sci-fi / futuristic
Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Aliens in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens divided into six levels.
Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level but also be conservative with ammunition. Though you will find new ammo cartridges strewn around the levels, they are consumed quickly by respawning aliens that may come crawling out of the floors and walls when you least expect it. On the floors, you will also find keys for passing through locked doors. Keys must also be used with care, or you may find yourself locked out of a room containing the remaining keys that you will need in order to complete the level. Other doors are one-way and will electrocute you if you try to pass it in the other direction.
Other major bonuses found on the floor are emergency kits for restoring your health, and credits. The credits come in handy when you find an Infotex terminal. There, you can access information about your current mission and your vital statistics, as well as buy supplies such as ammunition, weapons, and keys.
Music is forfeited in this game, in favour of the ambient sound of machinery, machine guns, and aliens running around the base.
The PC version of Alien Breed is an enhanced version of the Amiga's Alien Breed: Special Edition 92. It includes all 12 of that game's levels and intersperses them with half a dozen all-new stages.
PC Programming: Gavin Wade
PC Music: Nigel Taylor
PC Graphics / Artwork: Chris Hare, Nik Love‑Gittins, E. Mark Smith
PC Playtesting: Stuart Hodgkinson
Produced By: Martyn James Brown, Gavin Wade
Technical Assistance: Scott Walsh
Original Game By: Rico Holmes, Andreas Tadic, Peter Tuleby