Alien Isolation Oculus Rift DK2 Zeiss Head Tracking TriDef 3D: part 2
Continuing my play through of Alien Isolation on Oculus Rift DK2 @1920 by 1200 in TriDef sbs DX11 3D , all FOV movement is via Zeiss head tracking.. warning not for the faint hearted!
On DK2 the game actually runs fine beyond 1920 by 1200 but at higher resolutions the mouse only maps to the res limit of the display ...still I know a thing or two about scaling larger resolutions to lower res displays.. perhaps when I stop shaking I will try 4K res out on the Rift.. maybe when I get that flame thrower .. or a basic Gordon Freeman crowbar ..
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