Alien: Isolation πŸ‘½ Xbox One X AI Gameplay

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Alien: Isolation
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Alien: Isolation is a survival horror video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott's 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother.

Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott's film as opposed to James Cameron's more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game's atmospheric and lighting effects as well as the alien's behavioural design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later changed to first-person in order to create a more intense experience.

Upon release, Alien: Isolation received generally positive reviews from video game journalists and sold over two million copies in Europe and the US as of May 2015. Critics praised the game's retro-futuristic art direction, sound design, and the alien's artificial intelligence, but criticised its story, characters, and voice acting. The game won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 2015 British Academy of Film and Television Arts Awards. Several downloadable content packs that extend the game with new missions and challenges were also released.

Developer(s) Creative Assembly
Publisher(s) Sega
Director(s) Alistair Hope
Producer(s)

Jonathan Court
Oli Smith

Designer(s)

Gary Napper
Clive Lindop

Programmer(s) Clive Gratton
Artist(s) Jude Bond
Writer(s)

Dan Abnett
Dion Lay
Will Porter

Composer(s)

Christian Henson
Joe Henson
Alexis Smith

The player can use the motion tracker to track the alien's location. When motion was detected in front of the tracker, a circle would appear on its screen, indicating where the motion was detected.

Alien: Isolation is a single-player action-adventure game with heavy emphasis on stealth and survival horror features. The player controls the protagonist, Amanda Ripley, from a first-person perspective to interact with the environment. To advance through the game, the player must explore a space station and complete numerous objectives while avoiding, outsmarting and defeating enemies. Objectives range from activating computers to collecting certain items or reaching a specific area in the game. The player has the ability to run, climb ladders, and sneak into vents. The player can also crouch and hide behind objects to break the line of sight with enemies, and covertly peek over or lean around to gain view. The player also has the ability to go under nearby tables or inside lockers to hide from enemies.

Amanda encounters several antagonists over the course of the game, including hostile humans and androids. These foes can be defeated with gunplay or other offensive means. There is also a single alien creature that pursues the player. The alien creature cannot be defeated, requiring the player to use stealth tactics in order to survive. Instead of following a predetermined path, the alien has the ability to actively investigate disturbances and hunt the player by sight or sound. Along the way, the player can use both a flashlight and a motion tracker to detect the alien's movements. However, using any of these increases the chance of the alien finding the player. For example, if the alien is moving and close enough, the tracker's sound will attract the alien, forcing the player to wisely use the tracker and remove it as soon as it detects motion. The motion tracker cannot detect enemies when they are not moving and cannot determine whether the alien creature is up in the ducts or on ground level.

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