Dishonored 2 \ Xbox One X Enhanced Gameplay

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Dishonored 2
Game:
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Let's Play
Duration: 1:00:02
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Dishonored 2 Missions List

1. Memories of Training
2. A Long Day in Dunwall
3. Edge of the World
4. The Good Doctor
5. The Clockwork Mansion
6. The Royal Conservatory
7. Dust District
8. A Crack in the Slab
9. The Grand Palace
10. Death to the Empress

Death of the Outsider

1. One Last Fight
2. Follow the Ink
3. The Bank Job
4. The Stolen Archive
5. A Hole in the World

Dishonored 2 is an action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012's Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on 11 November 2016. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Emily and Corvo employ their own array of supernatural abilities, though the player can alternatively decide to forfeit these abilities altogether. Due to the game's nonlinear gameplay, there is a multitude of ways to complete missions, from non-lethal stealth to purposeful violent conflict.
Ideas for Dishonored 2 began while developing the downloadable content of its predecessor, which spawned the decision to create a voice for Corvo Attano after being a silent character in the first installment. The advancement of the timeline was brought about once Emily Kaldwin, a child in Dishonored, was proposed as a playable character. The game's aesthetic was influenced by paintings and sculptures. Set in the fictional city of Karnaca, its history was invented over the course of one year. The city itself was based on Southern European/Mediterranean countries like Greece, Italy, and Spain, drawing on the architecture, fashion, and technologies of 1851. Voice actors include Rosario Dawson, Sam Rockwell, Robin Lord Taylor, Jamie Hector, Pedro Pascal, and Vincent D'Onofrio.
Dishonored 2 was released to a positive reception. Praised were the improvements made since the first game: the more challenging stealth, the adaptability of Emily and Corvo's abilities to both play styles, the art direction, the creative design of individual missions, the realization of the game's world as well as the replay-value and the artificial intelligence. Criticism was directed at the lack of focus of the overarching narrative. Aside from this, technical blunders, as well as issues with the PC version at launch, were received unfavorably. Dishonored 2 won the award for Best Action/Adventure Game at The Game Awards 2016 and for Costume Design at the 2017 NAVGTR Awards.

Gameplay
Dishonored 2 is an action-adventure game with stealth elements played from a first-person perspective. After playing as Empress Emily Kaldwin during the prologue, players may decide to play either as Emily or as Corvo Attano, the protagonist from Dishonored, the previous game. Side missions unlock alternate methods of assassination, non-lethal approaches and paths to navigate the main mission. Both characters wield a pistol, crossbow, a retractable blade, grenades and minesβ€”all of which are upgradable. Upgrades may be purchased at black market shops found throughout levels, and blueprints scattered throughout the environment unlock new upgrades. Coin is required to buy these upgrades, which can be found throughout levels or gained from other collectibles, like stealing paintings. Players can choose whether to play stealthily or not and can finish the game without taking a life. Health elixirs and food consumables will restore health, while mana elixirs replenish mana.Enemy detection works on line-of-sight, with players being able to use cover or high areas out of enemies' cones of vision to stay undetected. Darkness can aid the player in staying hidden, but it is only effective at a distance. Enemy alert meters and musical cues let the player know if they have been spotted. Noise will cause enemies to go to investigate, including noise made by broken bottles or the player striking a sword against a wall; this may be used deliberately to lure guards into traps or disrupt their patrol route. Players can look through keyholes to help them survey a room before entering and can lean to look from cover without fully exposing themselves. The player is able to be detected if they peer out from behind a wall for too long, a feature not seen in Dishonored.

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