Alien Vendetta (2002) - map 05: Crimson Tide (100% UV - modded)
I'm continuing Alien Vendetta playing continuously from the previous map (carrying over my guns and such). Turns out, there are a few issues with pistol starting in later maps in conjunction with the Doom 64 weapons mod. Thing is, the BFG and plasma are nerfed with this mod, which can be a significant disavantage in later, harder maps, but if I already have the upgraded Unmaker with me, it sort of compensates that.
Speaking of this map, it's a bit strange aesthetically, it doesn't fit the maps that come before or after, but it's fun enough.
IWAD (base game): Doom 2
PWAD (map pack): Alien Vendetta
Gameplay mod: Doom 64 weapons only
Music replacement: AV MIDI Pack
Source port: Lzdoom
Compatibility: Doom (strict)
Difficulty: Ultra-violence / I'm a Doom God
All kills and secrets
Continuous playthrough (from map 04)
No saves mid level
Link to wad:
doomworld.com/idgames/levels/doom2/megawads/av
Link to music replacement:
doomworld.com/idgames/music/avmidi
Link to weapons mod:
moddb.com/games/doom/addons/doom-64-weapons-only-30-aenima-extra-weapons/
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