All OpenGL Effects!

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Published on ● Video Link: https://www.youtube.com/watch?v=Uc8FEI5bg3w



Minecraft
Game:
Minecraft (2011)
Duration: 30:21
49,032 views
2,834


In this video, I will show you all of the graphical effects you can do in OpenGL, Vulkan, or DirectX that I know of. There are of course many more but this compilation will definitely have new things for you to learn 💪!

All resources are on my Discord!
https://discord.gg/eehehsPAka

Wishlist Midnight Arrow:
https://store.steampowered.com/app/2310670/Midnight_Arrow/

Join this channel if you want to support me 😻:
https://www.youtube.com/channel/UChkC4u4KdnIDFh9hPqExLDg/join

Chapters:
*GEOMETRY*:
1:10 Waves Simulations
1:42 World Curvature
1:53 Skeletal Animations
2:23 Decals
2:43 Volumetric Rendering I (Clouds)
3:05 Geometry Culling (Frustum Culling)
3:53 Level of Detail (LOD)
4:16 Tesselation Shaders
4:34 Displacement Mapping
4:39 Geometry Shaders
5:18 Geometry Buffer
5:45 Quaternions
5:56 Realistic Clothes/Hair
6:18 Wind Simulations

*LIGHTING*:
6:46 Normal Mapping
7:13 Light Maps
7:25 Lens Flare
7:51 Sky Box (Atmospheric Scattering)
8:02 Fog
8:11 Chromatic Aberration
8:30 Physically Based Rendering (PBR)
8:58 Image-Based Lighting (IBL)
9:22 Multiple Scattering Microfacet Model for IBL
9:47 Global Illumination
10:12 Spherical Harmonics
10:36 Light Probes
10:52 Screen Space Global Illumination (SSGI)
11:07 Ray Tracing
11:28 Subsurface Scattering
11:44 Skin Rendering
11:51 Volumetric Rendering II (God Rays)
12:06 Parallax Mapping
12:32 Reflections
12:55 Screen Space Reflections
13:15 Refraction
13:50 Defraction
14:06 Screen Space Ambient Occlusion (SSAO)
14:28 Horizon Based Ambient Occlusion (HBAO)
14:36 Screen Space Directional Occlusion (SSDO)
15:12 Bloom
15:50 High Dynamic Range (HDR)
16:50 HDR With Auto Exposure (the one used for bloom)
17:07 ACES Tonemapping HDR
17:29 Depth of Field (Bokeh)
17:49 Color Grading

*SHADOWS*:
18:33 Shadows
18:46 Percentage Close Filtering (PCF)
19:10 Static Geometry Caching
19:28 PCF Optimizations
20:11 Variance Shadow Mapping (VSM)
20:29 Rectilinear Texture Wrapping for Adaptive Shadow Mapping
20:53 Cascaded Shadow Mapping / Parallel Split Shadow Maps

*SPECIAL EFFECTS*:
21:34 Transparency
22:26 Order Independent Transparency
22:42 Depth Peel
23:09 Weighted Blending
23:21 Fragment Level Sorting
23:33 Rendering Many Textures (Mega Texture & Bindless Textures)
24:31 Anti-Aliasing (SSAA, MSAA & TAA)
26:00 DLSS
26:35 Adaptive Resolution
27:05 Lens Dirt
27:27 Motion Blur
27:41 Post-Process Warp
28:08 Deferred Rendering
29:29 Tiled Deferred Shading
29:29 Clustered Deferred Shading
29:42 Z Pre-Pass
30:01 Forward+ (Clustered Forward Shading)


Music: Evan King - Booty Shake Robot
Evan King - Everything is Okay
Evan King - Pocket Universe
Evan King - Spicy Boom
Evan King - Invisible Walls
https://www.youtube.com/ContextSensitive
https://contextsensitive.bandcamp.com/

Minecraft soundtrack: C418 - Danny
Minecraft soundtrack: C418 - Minecraft
Minecraft soundtrack: C418 - Haggstrom

Spooky Scary Skeletons
Song by Andrew Gold







Tags:
c++
programming
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cpp
opengl
vulkan
directx
direct3d
all 3D computer graphics effects
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all opengl graphic effects



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