AM2R Review | The Fan's Love Letter to Metroid
Released on the 30th anniversary of the Metroid series in August 2016, this AM2R review will look what it did what nintendont.
From DoctorM64 came AM2R (Another Metroid 2 Remake). More than a decade in the making, AM2R used Metroid Zero Mission and Metroid Fusion as a source for updating the original Metroid 2, expanding on the Game Boy game and bringing in many quality of life improvements that have come to the Metroidvania genre and Metroid franchise since its release.
This AM2R review/analysis/critique/retrospective will look at where AM2R works well, where it falls short, and what happened to AM2R after its release when Nintendo got their legal team involved.
NOTE: Beyond playing the original Metroid 2 on a gameboy emulator for like 10 minutes years ago, I've only played AM2R, and not Metroid: Samus Returns.
Additional Footage:
• The Hip Hop Sample CD used in Metroid Prime [Part 3] - https://www.youtube.com/watch?v=NnCKFommDVU
• Ori and the Will of the Wisps
• Samus: Metroid Returns
Thumbnail source: PhazonZim - https://imgur.com/gallery/mHHTV
TIMESTAMPS:
00:00 - Prelude
00:22 - Intro
01:11 - How did AM2R come about?
01:59 - AM2R Design
03:45 - Controls of AM2R
04:19 - The Metroids
05:27 - Bosses of AM2R
06:54 - The Music of AM2R
08:02 - Aftermath
#am2r #anothermetroid2remake #metroid2review