Amiga 500 Longplay [110] Treasure Trap

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Published on ● Video Link: https://www.youtube.com/watch?v=SNm9f2lgc4A



Category:
Let's Play
Duration: 1:20:05
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119


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Played by: Ironclaw

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Most time I've spent on a longplay so far. Took like a weak (a few hours each day). Used a billion savestates as it's SO easy to die. One hit and you lose a whole life, and death won't even replenish your oxygen, WTF? It's only when you die from running out of oxygen that it's replenished, or if you pick up an oxygen tank.

Most of the puzzles were easy-peasy. There were just a couple or so I couldn't solve, so used the fish instead. I'm sure some of the methods I used to get the gold (not counting the fish) were not the way they intended, like at 01:08:39. I do my way first, then afterwards the intended way as I figured it out afterwards. I did try the intended way first, but couldn't get it to work, as it's quite obvious a stingray is supposed to push the gold off the platform.

I read on several places how people hate the default controls and they just can't get used to them, so they had to redefine them. I personally love the default controls, They are the way I want them to be, and is very standard in most games of this type. Like, you press up/right to walk up/right, what's so hard about that?

I didn't have a planned route or anything, I just went on to do room by room as I found them (while documenting), which resulted in a bit of backtracking. Now when I've completed the game and have it all documented, I could plan a proper route and make the longplay shorter and more interesting, but that won't happen, enough is enough. Some "backtrackings" was really long and boring, so in a few cases I actually do replay from far back (old saves) so I can redo it again but much better/shorter/faster this time.

It's played (emulated) on a standard A500 (except a bunch of extra memory for the funny message at 00:05:55), which causes huge slowdowns in a couple of rooms.

***Please note that I miss ONE gold bar, couldn't find it, so when entering the last room at 01:18:20, I suddenly go from 349-350 gold as I gave myself the missing one by editing the memory. If you know where it is, please tell me and I'll update the info here and the map (see below).***

I've made my own map for everything as I couldn't find any proper stuff/help on the internet. It has the rooms numbered with the numbers in the game and my own numbers for the timestamps to this video. It also shows what rooms has gold and how many, where the oxygen and keys are, and what key color the doors have. If you combine all the gold on my map, it will be 399. I only did timestamps for the rooms that could have some sort of difficulty. For some people, most of these rooms are straight forward, but for others maybe not. ** http://imgur.com/gallery/MQBAW **

At 01:17:33 I just cut to when I've arrived at the rooms I missed gold in, to save you the boring time it would take to walk to them. I also show when I pass the mines room by using the keys, as the first time there I used a fish instead.

00:00:04 - Intro
00:05:55 - Different messages depending on amount of memory. I decided to show this one.
00:06:06 - Menu, showing control redefining and demo mode.
00:07:02 - Start
01:19:36 - Final map. There are rooms not discovered, but they were empty so I didn't bother going into them, only did when documenting.
01:19:45 - Outro (lackluster) -
Disclaimer: Most videos by World of Longplays use SaveStates!







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