Amiga Longplay [087] Total Eclipse
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This game runs soooooo slow on a normal Amiga 500 (and on all other systems I saw the game running on), so I gave the computer a bit more speed. The outside is too fast, but the inside is more OK.
-Messy text-
I followed the longplay called "Enterprise 128 - Total Eclipse walkthrough" (never heard of this system before) on YouTube and saw several differences. The EP128 (seems like that's what some people call it) has no flash light, so there are no dark rooms. It also has an arrow pointing up at 02:23 whereas the Amiga version has a beetle/bug/scarab/whatever. This dude is moving and shooting at 02:48, but in the EP128 version it just starts out as an open sarcophagus which can be closed with a shot. So, the Amiga version has it harder as the baddie there just moves and shoots and takes SOOO many shots before it dies, so I don't shoot it as I will take more damage during the time it takes to kill it than to just ignore it. At 03:19 the EP128 version has an arrow here instead. There is no eyeball at 04:40 in the EP128 version (can't be because of not enough colors). Don't know if the EP128 version has no ending, but the video didn't show one. And more...
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The heart beats faster when I take damage. Pressing the "R" key or clicking on the watch = resting, to lower the heart rate. Don't think I showed that, so telling it here instead.
Something that annoys me a bit is after I look down/up, I reset the camera ("F" key be default, but I remapped all keys to my own liking), which could maybe cause confusion for some viewers, like a bad edit or losing the sense of where I am. I should instead have moved the camera back up/down gradually, would look better, but not as fast/convenient then to go back to looking straight forward.
I didn't visit all rooms in this video, but checked them out beforehand. Didn't include them as they were nothing special + I didn't need to go there anyway.
The flashlight could be turned on all the time, so I didn't have to when I get to a dark room, but in the beginning I turned it off now and then to pretend I needed to preserve battery :P
00:00 - Waiting a bit till the animation starts to loop before continuing.
00:12 - Showing/setting the speed of running/turning. Everything can be controlled from the keyboard, but I use the on-screen buttons instead for some things.
00:32 - Found this hidden thing where the eye sheds a tear when clicked on, so showed that as well of course.
03:17 - Turned off the annoying crosshair. Left mouse shoots shoots where the cursor is, the right mouse button shoots in the center where the crosshair is/was.
09:04 - Turning on the music. The reason I didn't do it until now was to show all the sound effects first + I don't really like this tune.
12:09 - Before I get to the boss, I show the tilting function, as it's cool to have such nice camera control.
12:36 - Doesn't seem like the boss' shots can be avoided, so you better get there with enough health. Luckily they didn't do much damage. The guy in the video I followed stood on the side of the boss, but still got hit.
12:47 - Ended the music because just sound effects suits better at the end here IMO.
13:07 - This might seem to go too fast, but I changed the speed to normal A500 here, as it was much faster before.
13:22 - The game over sequence after you've taken too much damage or the time has run out.
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