An Interesting Tune | ダぶた (E6) Audio Corruption
When ダぶた (E6) is sent out, it seems to cause corruption from $C000 onwards, with different effects ranging from audio corruption, clones of the player sprite to walk downwards in the overworld, or completely filling memory with "F0 92" or "F0 8E", at least from what I've seen so far. Occasionally, invalid opcodes have occurred at $C3A3 and rarely at $FF0A
One of the effects from this corruption is this tune that gets played through the third sound channel very rarely. I've only managed to get it to play twice, and I'm not too sure if it's just distorting a channel while playing the regular Battle Theme, or playing an entirely unused song, as it is capable of switching the current music, as in one instance I was able to get the Gym interior theme to play, albeit it was at a slower tempo than normal.