And Then We Held Hands Board Game Review & Runthrough
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The Board Game Sanctuary Presents:
And Then We Held Hands Board Game Review & Runthrough
Specifications
…And Then We Held Hands
Designers: David Chircop, Yannick Massa
Publisher: LudiCreations
2 Players only
30min
Cooperative Abstract Game
And Then We Held Hands is a fully cooperative abstract game where players try to restore what is broken in their relationship by trying to become in sync with their partner’s thoughts and emotions.
Gameplay
The objective of the game is essentially for players to move their player beads from coloured circle to coloured circle completing objectives from the objective card deck as they go.
To move their bead from coloured node to coloured node, players need to discard a card from their emotions row.
The colours represent different positive and negative emotions that players have in their life. As they move, their emotional stability becomes unbalanced. It is important for players to try and keep their emotional state at 0.
The cards are complex emotions and usually feature two bands of colours on either side.
The position of a players bead on the board determines what perspective the player sees on their emotion cards.
Players may play a card from their card row or from their partner’s card row.
So players work in tandem to reach their goal.
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