Andrew Ryan Talked To Me For The First Time | BioShock The Collection Part #2 (Free Feb PS+ Game)

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BioShock
Game:
BioShock (2007)
Duration: 10:58
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Andrew Ryan (birth name Andrei Rianofski) is a fictional character in the BioShock video game series developed by Irrational Games. He serves as the primary antagonist of the first half of the first BioShock and a minor character in its sequel, BioShock 2 and its prequel, BioShock Infinite: Burial at Sea. Ryan is portrayed as an idealistic business magnate in the 1940s and 1950s; seeking to avoid scrutiny from governments and other oversight, he ordered the secret construction of an underwater city, Rapture. When civil war sees Ryan's vision for a utopia in Rapture collapse into dystopia, he descends into reclusiveness and paranoia. After his victory in the war, he becomes increasingly ruthless in his control over the remaining inhabitants of the city.



Ryan was created by Irrational Games' Ken Levine, based on figures like Ayn Rand, Howard Hughes,[1] Charles Foster Kane, and Walt Disney.[citation needed] The character has received significant praise from critics, with Electronic Gaming Monthly ranking him ninth on their list of top ten video game politicians.[2] He is voiced by Armin Shimerman, whose voice acting was cited as one of the contributing factors to the success of BioShock as it won "Best Use of Sound" from IGN. Ryan has been compared to several different real-life and fictional figures, and his world of Rapture compared to the world of Galt's Gulch in the Ayn Rand novel Atlas Shrugged.

Concept and creation
BioShock director Ken Levine described Andrew Ryan as a character of ideals, in contrast to the game's other antagonist, Frank Fontaine, who has no ideals. Designing the encounter between the player and Ryan was a controversial decision for the developers, due to the question of what the player's motive is at this point. Ryan taking his own life to prevent Jack, the protagonist, from accomplishing this, was described as the "ultimate insult" by Levine. The scene took a long time for the developers to finish. Levine stated that they figured out who the character of Andrew Ryan is too early, adding that they underestimated the impact that this would make.[3] While he is saner than the opponents the players encounter before him, including a plastic surgeon who takes his ideal of beauty too far, he is as unmovable as they are, unwilling to change his ideals. When discussing how many people would get the good ending to BioShock, he commented that Ryan would not, choosing to take the easier path.[4]

In creating the world of Rapture, Levine imagined a utopia that its creators did not want the outside world to discover. Following this, he created the character of Ryan as its creator, giving him a "pseudo-objectivism and extremely capitalistic view on the world" as well as a fear of the New Dealers in the United States and communists in Russia would find it. Levine states that to him, Ryan's philosophies come from Art Deco, describing the style as, "Yes, we are men, and we control the universe!"[5] He considered Ryan a combination of historical figures such as Howard Hughes and Ayn Rand; and, though he compared Ryan to John Galt, he considered Ryan more similar to a real person, making mistakes and having fear and doubts.[1] Levine purposely named Ryan as he did, using a semi-anagram of Ayn Rand's name to establish the connection.[6] During a questions and answers segment, a questioner stated that he did not want to kill Ryan, asking Levine, "Are [we] still doomed to make games where we have to use plot devices to clean that up?" to which Levine responded that video games were admittedly linear, saying that it was hard enough to come up with one good plot, let alone multiple ones.[3] Levine stated that he did not expect the "ugly comedown from the stratospheric highs" from the Andrew Ryan scene near the end.

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