Angry Birds Coding Tutorial - CS50's Intro to Game Development
Learn game development by creating an Angry Birds clone game using Lua and LÖVE2D. The principles you learn can apply to any programming language.
This beginner's course teaches the foundations of game development. This video is lecture 6 of CS50's Intro to Game Development from Harvard University.
Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz
🔗https://docs.cs50.net/ocw/games/assignments/6/assignment6.html
⭐️Contents⭐️
⌨️ (0:00:00) Introduction
⌨️ (0:02:28) Lecture Demo
⌨️ (0:05:45) Sprites
⌨️ (0:08:38) The World
⌨️ (0:11:32) Bodies
⌨️ (0:13:13) Fixtures
⌨️ (0:16:18) Body Types
⌨️ (0:17:46) static
⌨️ (0:23:11) dynamic
⌨️ (0:23:42) ground
⌨️ (0:28:07) kinematic
⌨️ (0:35:07) ballpit
⌨️ (0:38:14) Mouse Input
⌨️ (0:42:08) StartState
⌨️ (0:43:51) Alien
⌨️ (0:50:43) Obstacle
⌨️ (0:55:43) Collision Callbacks
⌨️ (0:59:28) Level
⌨️ (1:13:32) AlienLaunchMarker
⌨️ (1:29:25) In Conclusion
Lecture taught by Colton T. Ogden. Thanks to Harvard's CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50
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