ANGUNA: SCOURGE OF THE GOBLIN KING (NES Homebrew) - Full Playthrough*
Here's a sneak peek at ANGUNA: SCOURGE OF THE GOBLIN KING by Bite the Chili Productions, published by the 6502 Collective. Learn more and pre-order the game on Kickstarter: https://www.kickstarter.com/projects/solegoose/anguna-scourge-of-the-goblin-king
This is a review copy provided by the publisher.
More about the game:
Anguna: Scourge of the Goblin King is a brand-new action RPG, or A-RPG, for the original Nintendo (NES). Drawing clear inspiration from classics such as The Legend of Zelda (1987), Anguna also takes inspiration from forgotten games like Deadly Towers (1987). The player must traverse the world in order to locate the Goblin King, a task which involves collecting items and power-ups along the way. Find ways to cross rivers, navigate rooms of darkness, and get past obstacles in the terrain. Anguna features real-time combat as the nameless hero squares off against lesser enemies and fearsome bosses, and culminates in a final battle with the Goblin King himself!
Anguna: Scourge of the Goblin King was programmed from the ground up in 6502 assembly language by Nathan Tolbert. A long-time programmer, having started making games at eight years old, Anguna: SotGK is his fourteenth released project. It continues the series that he began on the GBA and DS, way back in 2005! The series has also made an appearance on the Atari 2600. Beyond the Anguna series, Tolbert has released games for the Dreamcast and Android, and tinkered with projects for DOS and the Apple ][. A lifelong gamer, the Anguna series as a whole got its start during his middle school days, as the world in which his D&D adventures took place.
Anguna: Scourge of the Goblin King is being published by The 6502 Collective, a joint effort between Retrotainment Games (Haunted: Halloween ’85, Haunted: Halloween ’86, Full Quiet) and Sole Goose Productions (Swords and Runes, 0-to-X, Spook-o’-tron). Our goal is to help support developers in making new games for the NES through publishing and distribution (Rollie, Trophy, Candelabra: Estoscerro), in addition to undertaking commission-based programming projects (The Convention Quest, Zao: Reformat/Reboot, Goofy Foot).
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