Ani plays Final Doom: TNT Evilution (Part 3)
12-20 was a shitstorm. Seems TNT loves warehouses and tech bases a lot.
Crater was okay I guess. Didn't mind the outside planet levels too much.
Nukage Processing did help me get the ammo and resources I needed for later levels. Although I don't see the point of dropping a computer map and Goggles near the exit.
Steel Works was a bit of an annoyance because I had to wait till the right moment to use a bio suit.
Dead Zone was another resources collect-a-thon and I finally got a BFG. I need that if I'm gonna encounter Archviles or boss monsters. Or you know. Hordes of chaingunners when we get a level with Casalli's stink on it.
I also skipped the secret levels due to lack of interest.
Processing Area is forgettable. That's all I'll say. Thankfully it's short.
Mill is a contrived and convoluted mess. I especially hate the chaingunner closet bullshit around the blue key area where I had to shoot a wall no one in 1996 could've known. Fucking stupid way to get a yellow key. The end was kinda okay but I wish I knew how to get that Soulsphere. The archvile battle was fun with the BFG. As I stated earlier why I need it. The end of Mill was eh. More chaingunners I did not wanna waste my cells on because there was a Cyberdemon battle while surrounded by hellknights. I jokingly told two of them to scratch his balls lmao
Shipping and Respawning is like that last warehouse level but more shitty. It tries to emulate realistic environments but it just looks painfully fake.
Lastly we got Central Processing. The biggest offender of TNT levels. It's too big. It does this confusing shit with the teleporters I hate. It's pointless mindless teleporting and it is mad annoying. First Spider-Demon fight and the end is flat out fucking stupid. Not to mention it contradicts the last level that tried to do realistic environments. Yeah. Hitting an exit sign to go somewhere else. That's totally realistic in a game where you kill demons in space. We're getting knee deep in the shit slide now.
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