Animate MetaHumans with STEREO VIDEO (SMHC): Part One - Getting Started ft. OBSBOT MEET 2
You can record stereoscopic TRUE DEPTH facial performance capture for MetaHumans in Unreal Engine 5 with just two affordable web cameras! I'm going to show you how in this video. This workflow also applies to footage using a SMHC head cam.
We're using two affordable Meet 2 webcams from @OBSBOT to shoot footage of our face using OBS Studio. This is a two part tutorial in which we're first going to do the initial setup of tools and resources and then in the second part record and process video.
Here are the links to all necessary tools and downloads for this to work:
1. MEET 2 webcam by OBSBOT: https://amzn.to/42JGMVY or use my affiliate link: https://bit.ly/4lDa0xi
2. OBS Studio: https://obsproject.com/
3. RTC Timecode Generator Plugin: https://obsproject.com/forum/resources/rtc-timecode-generator.1301/
4. Source Record Plugin: https://obsproject.com/forum/resources/source-record.1285/
5. FFmpeg: https://github.com/BtbN/FFmpeg-Builds/releases
6. Python: https://www.python.org/downloads/
7. Stereo Tools by Epic Games: https://www.fab.com/listings/d354d596-a9a6-469a-8b27-9c327c932c8b
8. Stereo Tools by tiedtke: https://tiedtke.gumroad.com/l/stereotools
Watch PART TWO of the tutorial on recording the actual footage and then converting it to depth video for MetaHuman Animator: • Animate MetaHumans with STEREO VIDEO ...
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00:00 - What you'll learn in this video
01:17 - Meet the amazing MEET 2 webcam by OBSBOT
04:30 - Downloading the software for SMHC workflow in UE5
07:45 - Setup OBS Studio for recording Stereo Video
14:50 - Let's go over to the next video and continue!
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My journey into animation started in a pretty simple way. Growing up, my brothers and I spent a lot of time building intricate LEGO worlds and creating stop-motion films using our dad's DV camcorder. It wasn’t anything special at the time, just a way to pass the hours, but looking back, I can see how that playful experimentation set the stage for my interest in storytelling and animation.
My older brother’s interest in creative work also had a big influence on me. Watching him get into the arts made me want to try my hand at it too, even though I wasn’t sure exactly where it would lead. So, I took a chance and pursued it, and over time, that childhood curiosity about bringing things to life through animation turned into something I still do every day. It’s a career, yes, but more than that—it’s a way for me to keep telling stories and exploring new ideas, frame by frame.
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